Experiment 4: Seismic Refraction & Travel-Time Curves
Seismic refraction uses critical refraction (Snell's Law) to determine depth to bedrock, water tables, and soil thickness. By plotting first arrival times versus offset, we determine layer velocities and boundary depths. Run the simulator to map the ray paths and plot the travel-time curves.
Parameters
Layer 1 Velocity (v_1)500 m/s
Layer 2 Velocity (v_2)2500 m/s
Layer Thickness (h)20 m
Survey Presets
Receiver Distance (x)120 m
Subsurface Seismic Ray PathsNormal refraction
Travel-Time Curve (t-x)t_i = 78.4 ms
Current offset: 120 mFirst arrival: 126.4 ms (refracted)
Refraction Calculations
Depth from Intercept Time
The refracted wave line intercepts the time axis at . This corresponds to the total time spent traveling vertically down and up through Layer 1 at the critical angle. We compute layer depth as:
Crossover Distance
The distance where the direct wave and refracted wave travel times are equal. Close to the source, the direct wave arrives first. Farther away, the refracted wave (traveling in the faster Layer 2) catches up and arrives first.